Planetside 2 Mac Download Release Date
PlanetSide 2 | |
---|---|
Developer(south) | Rogue Planet Games |
Publisher(s) | Daybreak Game Company |
Composer(due south) | Jeff Broadbent Don Ferrone |
Engine | ForgeLight |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release |
|
Genre(south) | Massively multiplayer online first-person shooter game |
Manner(s) | Multiplayer |
PlanetSide 2 is a gratis-to-play massively multiplayer online commencement-person shooter developed past Rogue Planet Games and published past Daybreak Game Visitor. The game supports battles with thousands of players (upwards to ii,000 on a single map) and incorporates modernistic starting time-person shooter mechanics. Half dozen unlike infantry classes and over xviii ground and air vehicles are bachelor to players and collaborate on the battlefield to simulate combined arms warfare. As a "re-imagining" of PlanetSide , PlanetSide 2 chronicles the efforts of three factions fighting for territorial control of the planet Auraxis.
Along with its prequel, PlanetSide ii is one of the very few massively multiplayer online start-person shooters to accept ever released, and is presently considered one of the near successful titles in the genre. The game uses ForgeLight, a proprietary game engine which supports high actor counts while retaining performance and graphical allegiance. PlanetSide two operates on a games equally a service business model and is supported by microtransaction purchases. Since its launch, the game has received regular updates which take introduced new content and mechanics.
PlanetSide two received positive attending from critics, and was praised for its scale, innovation, and graphics, only some reviewers were divided over the game'south free-to-play model, technical glitches, and difficulty for new players. PlanetSide 2 currently holds the Guinness World Record for "Most players in an online FPS battle," which was fix when 1,158 players were recorded in a unmarried battle during an official event. This record was beat unofficially in 2020 when i,283 players participated in a single battle on the game's alive servers.
Gameplay [ edit ]
PlanetSide ii is an open up world outset-person shooter that features fights involving potentially thousands of players in close proximity and supports up to 2,000 concurrent players on a single map. [ane] [ii] [3] As a re-imagining of PlanetSide , PlanetSide two revolves around the same world and factions, but is faster-paced and includes mod shooter elements such as sprinting, atomic number 26 sights, and regenerating shields. [four] But like the previous game, players attempt to command the planet Auraxis on behalf of their faction by capturing territories across numerous continents. Players tin can choose between 6 distinct infantry classes and employ 18 different ground and air vehicles, each of which play unique roles on the battlefield. [v] [6]
Character progression [ edit ]
Upon creating a grapheme, players join ane of three factions, which are the New Conglomerate (NC), Terran Republic (TR), or Vanu Sovereignty (VS). [7] Upon reaching Battle Rank 20, players can cull to bring together the Nanite Systems Operatives (NSO), an unaligned faction of robot mercenaries. [8] Each faction'southward arsenal has its own distinct style and emphasizes specific traits. [7] For example, TR weapons resemble contemporary military technology, and tend to have a higher rate of burn at the cost of damage per shot. Despite this, comparable weapons for specific niches are available for each faction.
Players proceeds feel (XP) past killing enemies, aiding allies, and capturing objectives. As players progress they earn levels (Battle Ranks) and currency (Certs), which permit them to unlock power upgrades and new weapons. [9] Daybreak Cash (DBC), a premium currency, is purchasable with real-earth funds and unlocks weapons and cosmetic items; weapons bought with DBC are functionally identical to those purchasable with Certs. [five] DBC tin also be used to purchase XP and Nanite boosters, which speed up progression and let admission to more vehicles and consumables, respectively.
Upon reaching Battle Rank 100, players are given the option to participate in the Advanced Specialization Plan (ASP), PlanetSide 2 'due south prestige organization. The option is gratuitous for subscribing players and otherwise costs 10,000 Certs. [10] Those who accept accept their Boxing Rank reset to 1 and earn an ASP Token every 25 ranks that unlocks a perk (such as a Nanite disbelieve for a certain vehicle or access to ordinarily unavailable weapons on a specific class). [ten] The ASP organization has 2 levels, meaning players can cull to reset and earn additional ASP Tokens after reaching Battle Rank 100 once more. [11]
Classes and vehicles [ edit ]
PlanetSide 2 features half dozen classes, each of which possess distinct abilities. Although each class serves a unique office on the battlefield, customization options let players to specialize into sure playstyles.
- The Burglar is a stealth-oriented class that has admission to a cloaking device, as well as move detection tools that reveal enemy positions. Infiltrators tin can besides hack enemy terminals to make them useable by allies. [12] The class equips a bolt activeness sniper rifle by default. [7]
- The Light Assail grade emphasizes mobility and has a jet pack that allows users to achieve rooftops and other typically inaccessible flanking positions. [seven] Past default, the class equips a carbine to combat infantry as well as a rocket burglarize capable of dissentious vehicles. [12]
- The Gainsay Medic is a support class capable of rapidly healing and reviving allies on the forepart lines using a medical applicator and revive grenades. [7] [12] The class equips an assault rifle that remains effective at long range by default.
- The Engineer is able to repair damaged vehicles, MAX suits and mechanical objects, besides as deploy a number of tools including a personal turret, ammo packs and a scout gun. [12] [7] The class equips a carbine by default.
- The Heavy Assault functions equally a stupor troop capable of absorbing big amounts of damage with its overshield ability. [7] The class has both anti-infantry and anti-vehicle capabilities with its high-capacity lite machine guns and rocket launchers. [12]
- The MAX (Mechanized Attack Exo-Arrange) [13] can take significantly more damage than pure infantry classes and has two customizable heavy weapon slots. As a hybrid vehicle, the class triggers tank mines and costs Nanites to use. [14]
Players tin can also spawn vehicles from any friendly final at the cost of Nanites. Sure vehicles are mutual puddle, and are available to every thespian regardless of allegiance. Such ground vehicles include the Flash ATV, Harasser buggy, Lightning light tank, and Sunderer armoured personnel carrier. Air vehicles available to all players include the Valkyrie and Galaxy send shipping and Liberator gunship. Players can too use a main battle tank and air superiority fighter unique to their home faction. [15] In gainsay, each vehicle serves a designated role - for example, the Galaxy can rapidly transport up to 12 players across a continent, [15] while the Sunderer acts as a mobile spawn point when deployed. [16]
Territory command [ edit ]
Each of PlanetSide two 's principal continents are approximately 64 sq. km. in size, [17] and are populated by numerous facilities varying in size and layout. Larger facilities, such every bit Tech Plants and Bio Labs, provide the occupying faction benefits like access to heavy vehicles, but all territories contribute equally to a faction'south continent ownership. These territories are connected by a "Lattice Link" organisation to direct player flow, where a faction must own a linked and uncontested facility prior to capturing any location. [18]
When a faction gains 100 Empire Forcefulness from capturing territory, an Alert is triggered, which lasts for ninety minutes. [19] Whichever faction controls the nearly territory by the end of the Warning captures the continent, and all players are awarded in-game currency, with the victors earning essentially more. A global combat advantage is also granted to the winning faction, which is active until that continent is once again unlocked. [xx] More than than 1 continent can be open at once if server population increases.
PlanetSide 2 also features a construction organization that allows players to build their own bases. Thespian bases can serve both offensive and defensive purposes, too as provide front line vehicles, resources, and spawn points to nearby allies. Synthetic bases consist of prefabricated fortifications, turrets, artillery, terminals, and modules. [21] The cosmos of these bases requires Cortium, a mineral that is harvested from natural deposits using the Advanced Nanite Transport (ANT) vehicle. [22]
Role player organization [ edit ]
Due to PlanetSide two 's emphasis on organized strategy, the game features a command hierarchy system. Players can join squads of upwardly to 12 individuals, which can be subdivided into fireteams for specific roles. Up to four squads (48 players) tin associate and become a platoon. [23] Each team in a platoon has its ain in-game vocalisation over IP channel, which let leaders to direct specific groups of players in the same platoon to different objectives. [7] Squad leaders gain admission to a number of tools including spawn beacons, smoke signals, waypoints, and access to a faction-wide team leader voice channel.
Outfits are persistent player-run organizations that function every bit PlanetSide 2 's clan system. The dominant Outfit that captures a facility gains resources, which tin exist crafted into tactical tools which include on-demand vehicles, shield bubbles, and orbital strikes. [24] Outfits can also telephone call downward massive spacecraft known equally Bastion Fleet Carriers to the battlefield for a limited amount of time, which are capable of providing both ground and air support. [25] Outfit Wars, a limited-time in-game result, allows Outfits to compete against each other in a competitive setting. [26]
Campaigns [ edit ]
In 2020, The Shattered Warpgate, a story-focused update which introduced a seasonal campaign and daily missions, was released. The update added a fourth dimension-express entrada players could participate in to earn special weapons and cosmetics. [27] [28] The continent of Esamir was completely redesigned to complement the story elements of the update. [29] A like two-chapter campaign, Expedition: Oshur, was released in 2021 to complement the newly-arrived tropical continent. [30]
Plot [ edit ]
In the year 2444, a mysterious wormhole forms over a war-torn Earth, and scientists report strange transmissions that all but confirm the existence of extraterrestrial life. [31] The wormhole is predicted to re-open over again in a century, and fearfulness of a hostile, alien presence causes the global conflict to terminate. Nations effectually the world quickly agreed to a peace treaty and formed the Terran Republic, an disciplinarian but chivalrous United Nations-like system that worked toward the peace and prosperity of humankind. Every bit expected, the wormhole reopens after 100 years, but no further transmissions are detected; despite this, the Terran Republic remains in power, as the vast majority of humanity is satisfied with its governance. [32]
Years later, explorer Thomas Connery discovers a segment of the Kuiper belt he dubs "the Moon Belt." Connery is voted into the position of Terran Democracy president soon subsequently. [33] Suspecting the discovery of alien engineering, multiple concern leaders grade the New Conglomerate, a libertarian organization seeking to capitalize on the discovery and costless themselves from strict Terran Republic control. [34] After his retirement, Connery recruits eccentric xenobiologist Henry Briggs for a second expedition to the Moon Belt, and the pair discovers an conflicting figurine. Upon touching the artifact, Briggs experiences a revelation and is left with a single bulletin: "Vanu." [33]
The wormhole appears however again in 2640, and this time Connery leads an expedition consisting of Terran Commonwealth officers, New Conglomerate representatives, and scientists seeking extraterrestrial knowledge. The wormhole collapses before the unabridged fleet is able to pass through, however, and 40,000 individuals are trapped on the other side, unable to return to Earth. [35] Months pass, and as chances for survival become increasingly bleak, New Conglomerate insurgents begin launching attacks against Terran Republic forces, killing Connery in the process. In response, draconian laws are forced upon all passengers by the Terran Republic. [36] The scientists onboard, led by Briggs, brainstorm to distance themselves from both sides of the conflict. [37]
Finally, a hospitable planet named "New Globe" (later on renamed Auraxis) is located by researchers aboard the ships, and the human survivors brainstorm terraforming and colonizing the planet. [38] The New Conglomerate and Terran Republic interruption off from each other, and no major conflicts occur between the two sides for the next two centuries. Despite this, tensions continue to rise betwixt the two groups, culminating in a declaration of all-out war after conflicting reports of a vehement attack. A group of dedicated scientists, inspired by Briggs' revelation and Vanu artifacts discovered on Auraxis, announce they can no longer remain neutral and declare themselves the Vanu Sovereignty. [39] Since the war began, Auraxis has remained in unending turmoil, with each of the iii factions vying for territorial command of the entire planet.
Factions [ edit ]
- Terran Republic (TR): An authoritarian colonial government that leverages military might to maintain strict command over the colonial citizens of Auraxis, ostensibly on behalf of the female parent Terran Republic back on Earth. The Terran Democracy is obsessed with the preservation of law and society, and see the insurrectionary war against themselves as all the more justification for stiff-armed countermeasures. They are thus seen by their opponents to be an oppressive and dictatorial strength, but many likewise view the TR as the only hope for lasting security and peace. Their colors are blood-red and black. TR forces are distinguished by their use of rapid burn down conventional weaponry, large-capacity magazines, high speed medium tanks and fast flying fighter aircraft. [40] [41]
- New Conglomerate (NC): The New Conglomerate operates as a loosely organized band of self-proclaimed freedom fighters. Viewed every bit corporate-backed terrorist guerrillas past their adversaries, they violently oppose the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, frontier industrialists, pirates, and turncoat war machine leaders, the New Conglomerate is unwavering and prepared to achieve freedom from oppression by any means necessary. Their colors are blue and gold. NC forces utilise hard hitting electromagnetic weapons such every bit gauss and railguns that are devastating at short and medium range but are bulky and unwieldy with moderate reload speeds. They apply durable, heavily armed daze troops with slow, well-armored heavy tanks and heavy fighters loaded with arrays of crushingly powerful ordnance. [42] [41]
- Vanu Sovereignty (VS): The Vanu Sovereignty are a secretive and cult-similar group who believe that only through the untapped ability of conflicting engineering science tin can humanity truly evolve towards the next phase of its existence. They are a technologically avant-garde and cunning faction, employing powerful contrary-engineered conflicting technologies on the battlefield. Their singular purpose is to uncover secrets subconscious away in ancient artifacts scattered over the surface of Auraxis, and fight simply to seize and retain exclusive access to research sites and materials. As such, they view the war with its shifting territories and militarized zones as a pointless impedance to their infinitely more important work. Their colors are violet and cyan. The Vanu use avant-garde plasma and laser weaponry, characterized by lack of bullet drop, high accuracy, low recoil, and quick-reloadable energy cells. They deploy highly maneuverable, levitating battle tanks capable of efficiently traversing almost any terrain or incline, as well as anti-gravity fighters capable of inertia-defying breakneck aerobatics. [41]
- Nanite Systems Operatives (NSO): Nanite Systems Operatives are not a unified group of soldiers, but rather robot mercenaries who concur no allegiance to any faction and fight on a contractual basis for the highest bidder. Nanite Systems staff operate these robotic units remotely by proxy, much different the fully human combatants the 3 factions typically employ. [43] NSO units are automatically assigned to the Terran Republic, New Conglomerate or Vanu Sovereignty depending on which faction has the lowest population, but can besides remain loyal to 1 faction unconditionally (available just to subscribed players in-game). [44] Although they lack access to other empires' weapons and vehicles, NSO units can use all common pool equipment, which emphasizes versatility and utility, in addition to their ain unique arsenal of weapons and vehicles.
Development [ edit ]
The first official indications that a PlanetSide sequel was in development appeared in 2009. On September 25, Sony Online Entertainment (SOE) sent a mass eastward-mail service to current and former PlanetSide subscribers, asking them to fill up out a survey that would help SOE design the adjacent installment of PlanetSide. [45] On Oct 11, SOE president John Smedley posted on his LiveJournal account that the sequel's working title is PlanetSide Adjacent. [46] [47]
Little was revealed well-nigh the sequel until December 2010, when Smedley said that SOE would be launching a get-go-person shooter in March 2011, [48] which was soon confirmed by Paul Williams of SOE every bit referring to PlanetSide Adjacent. [49] On March 31, 2011, SOE appear that it would be ending development of their spy-themed MMO The Bureau and refocusing efforts on EverQuest Side by side and PlanetSide Adjacent. [50] Smedley confirmed that PlanetSide Next had been delayed – the result of recently switching to a new game engine – and would exist available later in the yr. [51]
Vehicle designs for PlanetSide Adjacent, including those of the Galaxy aircraft and a New Conglomerate tank, were teased in early on 2011 by Smedley. [52] [53] The game's working title was inverse to PlanetSide 2 afterward that yr, shortly before the game's website was updated with a trailer showing early gameplay and the new graphics. [54] The game was revealed to exist a "reimagining" of PlanetSide, with faster-paced first-person shooter mechanics, "triple-A" graphics, and a greater focus on capturing and defending territories. [55] During the 2011 SOE Fan Faire, Smedley announced that both PlanetSide 2 and EverQuest Next would use ForgeLight, a proprietary MMO engine supporting seamless worlds and realistic physics using Nvidia's PhysX API. [56] [57] [58] SOE announced afterwards in 2011 that comic book author Marv Wolfman would be authoring episodic stories to establish the game's background and aggrandize upon PlanetSide 's original backstory. [59] During the 2012 Game Developers Conference, an in-evolution version of PlanetSide 2 was showcased by SOE. Early on versions of the game'south vehicles, persistent map, and character progression organization were demonstrated, and it was also announced that the game would be free to play. [60]
Throughout the game's development, John Smedley and creative manager Matt Higby have cited Eve Online besides as both the Phone call of Duty and Battlefield series as major influences for PlanetSide 2. Smedley, an active Eve Online role player himself, took inspiration from the game'due south sandbox-similar liberty, resource management, offline progression system and its ability to support a loftier number of players on one server. [61] [62] Higby has specifically named the vehicle combat mechanics of Battlefield: Bad Company ii as a major influence, stating that the game had "done the all-time with vehicles. I desire [PlanetSide 2] to exist at least that good." [62]
Smedley announced that a closed beta test would brainstorm July 30 or 31 2012 "barring any unforeseen circumstances." [63] On July 30 Smedley appear that the beta testing would be delayed until at to the lowest degree Baronial 3 "to brand sure some stuff is crawly." [64] On August two, Smedley mentioned during a Reddit AMA that a Mac version was planned mail-launch, writing: "No you aren't going to see PlanetSide ii on Linux. Y'all will meet it on Mac though". [65] On August 3, Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Mon 6 August. [66] The beta airtight on November 17, 2012, pending the game's official release November 20, 2012. [67]
PlayStation 4 version [ edit ]
Early in the game's development, the ownership of PlanetSide 2 by a subsidiary of Sony Interactive Entertainment led some to speculation regarding a release for PlayStation branded consoles. [68] Smedley hinted at the possibility of a release for the PlayStation 3 throughout 2011 and 2012. [69] [seventy]
The success of complimentary-to-play games like PlanetSide two led Sony to announce that the PlayStation 4 would back up free-to-play titles in addition to retail games. [71] On June 5, 2013, SOE announced that both PlanetSide ii and DC Universe Online would exist bachelor to play on the PlayStation 4 later on in 2013. [72] It was also announced that a PlayStation Plus subscription would non be required to play the game. [73] The developers planned for the games to be as similar as possible betwixt the PC and PlayStation 4 releases aside from a different UI and support for DualShock 4 controllers, and said that console graphics would match the "Ultra" preset on PC. [74] Cantankerous-platform play between the PlayStation 4 and PC versions of the game would non exist possible due to update delays, but the ability to transfer actor accounts between the ii platforms would be considered. [75] [76] Creative manager Matt Higby besides mentioned the possibility of porting PlanetSide 2 's mobile app to the PlayStation Vita with additional interactive features. [76]
In Oct 2013, Smedley confirmed that the game'due south PlayStation 4 release appointment had been pushed to 2014, simply did not provide a reason for the delay. [77] In January 2014, Smedley stated that the game'southward release was targeted for the showtime half of the year. [78] Higby confirmed that the game would run at 1080p resolution with a high frame rate in May 2014, and a picture of an in-development version of the game was tweeted by the game'southward PlayStation iv producer Clint Worley. [79] [fourscore] Throughout development, the ForgeLight engine used by PlanetSide 2 was modified to amend support multithreading to meliorate use the PlayStation 4's processing power, which improved PC performance equally well. [81] More information was revealed at E3 2014 - lead designer Luke Sigmund stated that the game would run between 30 and 60 frames per second, and a new launch trailer was showcased. [82] [83]
SOE stated that a beta for the game exist arriving past the stop of the year in Nov 2014, and beta signups opened in Dec 2014. [84] [85] The beta for the PlayStation 4 version opened on Jan 20, 2015. [86] The game was officially released on June 23, 2015. [87]
Post-release [ edit ]
During the 2013 Game Developers Conference, more PlanetSide 2 features were unveiled. A companion app for iOS and Android devices in evolution would allow players to view guides, apply the in-game voice chat, track their character, and run across a existent-time PlanetSide 2 world map. [88] Future updates to the app would permit users to touch battles by launching "drone strikes or orbital strikes" according to senior art director Tramell Isaac. [89] [90] The app was released in April 2013. [91]
In 2019, PlanetSide two was upgraded to employ DirectX xi, while it had previously been using DirectX 9. This update provided meaning improvements to performance and hardware compatibility. [92]
Linux back up for PlanetSide 2 was enabled using the Proton compatibility layer during November 2021, which had not been possible prior to anti-cheat service BattlEye adding Proton support. [93] [94]
Business model [ edit ]
[Paying customers] won't suddenly have a super tank that lets them shell all the puny free player tanks, their success on the battlefield is all the same entirely player skill based, they'll just be less impacted for re-deploying to the battleground. That is a huge benefit, no denying it. Is that 'ownership power'? Well, that depends on your definition.
Matt Higby [95]
PlanetSide 2 is free-to-play and includes microtransactions that let players to purchase in-game convenience items and cosmetics. The game also offers a monthly subscription that provides greenbacks shop discounts, an XP multiplier, and increased resource generation. [96]
The game'southward developers accept indicated an admiration of the freemium business model presented in League of Legends . [97] During PlanetSide 2 's development, SOE president John Smedley said the game would "not sell a more than powerful gun or vehicle," with purchases using existent-life money being merely an alternative to unlocking items through gameplay. [98] In 2012, creative director Matt Higby elaborated on PlanetSide 2 's business model, stating that "no weapon, vehicle, zipper, continent, class or certification" would be inaccessible by complimentary-to-play characters mail-launch. [95]
In 2017, implants were released, which are time-express perks obtained through loot boxes that grant players advantages in battle. [99] The organisation was received negatively by players who believed it moved the game closer to pay-to-win territory. [100] [101] Implants were later overhauled to last permanently and can now exist directly purchased using an in-game currency. [102]
Players are able to create corrective items (such as helmets, armors, and decals) for the game with the Player Studio, a revenue sharing program where the creator of the detail is paid each time their in-game item is purchased. The almost successful participants have earned tens of thousands of dollars from their creations. [103]
Release [ edit ]
PlanetSide two launched on November 20, 2012. [67] The PlayStation 4 version of PlanetSide two officially released on June 23, 2015. [87]
The game was published in Europe by ProSiebenSat.ane Games, and a retail version of the game with special bonuses was released in 2013 by ProSiebenSat.1 and Koch Media. [104] ProSiebenSat.1 concluded their partnership with Sony Online Amusement in 2014 and allowed players to transfer their progress to SOE starting July 1, 2014. [105]
Multiple localizations of PlanetSide 2 accept been published in Asian countries. A version of the game localized for Communist china was released in June 2013 by The9, and had higher initial player counts than the US servers according to SOE president John Smedley. [106] The Chinese release was shut down on May 31, 2016 by The9 to focus their efforts on the release of Firefall . [107] A localized version of PlanetSide 2 was published in South Korea in 2014 every bit part of SOE'southward partnership with Daum Communications. [108] Due to incompatibilities with the game's greenbacks shop and low player counts, the Korean service shut down in 2015. [109]
Promotion [ edit ]
Prior to the game's launch in 2012, demos of PlanetSide 2 were showcased at numerous gaming conventions which included the San Diego Comic-Con, [110] ChinaJoy, [111] PAX Prime number, [112] Gamescom, [113] the Game Developers Conference, [114] E3 2012, [115] and SOE Alive. [116] The official cinematic trailer for the game produced past Mistiness Studio titled "Decease is No Excuse" was unveiled at ChinaJoy. [111] [117]
Shortly after PlanetSide two 's official release, Sony Online Entertainment partnered with Internet personalities TotalBiscuit (John Bain), SeaNanners (Adam Montoya), and Tobuscus (Toby Turner, later replaced by LevelCap Gaming) for the "Ultimate Empire Showdown", an event where each YouTuber represented one of the game's factions. Bain, a long-time PlanetSide fan, had begun working with SOE to promote PlanetSide 2 before the game's release and hosted a live showcase of the game during E3 2012. [119] Bain was immune admission to the game during its evolution stages and regularly livestreamed early gameplay with the developers. [120] Prior to the game'southward launch in 2012, footballer Didier Drogba was involved with the promotion of PlanetSide 2 in Prc. [121] [122]
SOE too partnered with esports organization Major League Gaming in an effort to establish PlanetSide ii as a competitive video game. [123] The game was featured at MLG's Winter Title Pro Circuit issue in 2013, and both the result and additional programming were broadcast on MLG'southward own network and Twitch. [124]
In 2014, the PlayStation 4 release of the game was showcased at PAX Prime and E3 2014. [125] [126]
World record [ edit ]
On January 24, 2015, PlanetSide 2 broke the Guinness Earth Record for "Most players in an online FPS battle" when 1,158 players simultaneously took role in a fight. [127] [128] The issue was organized by Sony Online Entertainment and community organization PlanetSideBattles, and took identify on the game's Jaeger competitive server. [129] The record had been previously held by Man vs. Car , a browser-based showtime person shooter. [130] This record was beaten unofficially in 2020 when 1,283 players participated in a single boxing. While the 2015 record had been set as part of a sponsored event, the new record resulted from a role player surge driven by the Escalation update and global COVID-xix lockdowns. [131] [132]
Even larger unrecorded battles accept occurred throughout the game's lifespan, with upwards to 2,000 players fighting at a unmarried location. [2] Rick Lane of Eurogamer estimated that vii,000-28,000 players could have participated at the same disharmonize simultaneously during the "Battle for the Breastwork," a cross-server event. [ii]
PlanetSide Loonshit [ edit ]
On December 13, 2018, Daybreak Game Company appear PlanetSide Arena, a spin-off of PlanetSide ii. The game would similarly feature massive battles and combined arms gameplay, but mainly back up game modes such every bit battle royale and squad deathmatch instead. PlanetSide Arena was released for Early Access on September 19, 2019. [133] It was shut down on January x, 2020 due to low role player counts. [134] [135]
Reception [ edit ]
PlanetSide ii received "generally favorable reviews" from critics, according to review aggregator Metacritic. [136]
Critics praised the large calibration battles, impressive graphics and free-to-play model. Charles Onyett of IGN gave the game a score of 9/x, writing that the combined arms warfare of PlanetSide 2 is "often scenic, as lines of tanks fire at bases while shipping light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire." Onyett also praised the game'southward "versatile classes, deep progression systems and various styles of air and ground vehicles," only noted "some polish issues" and minor glitches present in the game. [145] Writing for GameSpot , Tyler Hicks held the same opinion, writing that "the massive calibration of battles to the detail put into the sprawling continents" allowed the game to "[surpass] its predecessor in most every regard," merely similarly noticed small-scale issues with "population disadvantages or the occasional crash." [140] In his review, Craig Pearson of GameSpy praised the game's "gorgeous lighting and huge depict distances" and "intense, multiplayer battles," just noted that the game'south leadership and coordination aspects could use comeback. [142] Richard Cobbett of Eurogamer enjoyed the game's "epic calibration," and regarded the game as "not quite the best of both worlds, just certainly the best attempt anyone has ever made to fuse [an MMO and FPS] together." [146]
Patrick Hancock of Destructoid found effect with the game'south business model and need for grinding, writing that PlanetSide 2 is a "wonderful game, hampered by the fact that it'south free-to-play." Hancock noted that the game "doesn't do a great job of explaining the many systems at play" and criticized the lack of long-term goals for a player to reach. [5] Though Griffin McElroy of Polygon praised PlanetSide 2 's gameplay and scale, they noted that, for microtransactions, "prices escalate rapidly" and that the amount of time needed to unlock a single detail with in-game currency could exist "excessive." [23] Jonathan Leack of GameRevolution noted frequent glitches, with "people teleporting and safety-banding," which led the game to feel like a "rushed job" at times. [141]
The PlayStation 4 release of the game received similarly positive attention from critics. Multiple reviewers found an increase in technical bugs. Jeff Marchiafava of Game Informer praised the game's player progression speed and "solid" gameplay, just establish that the game can feel like it "lacks a indicate" and noted that its "technical implementation [was] far from perfect." [139] Likewise, Kevin VanOrd of GameSpot praised the game'due south "fantastic massive battles" merely institute that its enjoyment "rests on how forgiving yous are of technical hiccups you lot would properly expect to be vanquished." [147]
Awards [ edit ]
PlanetSide 2 won several awards from video game publications at E3 2012. IGN awarded it "All-time MMO Game"; [148] GameSpy awarded it "Best Shooter", "All-time Free-to-Play" and "Best PC Exclusive"; [149] Digital Trends awarded information technology "Best MMO"; [150] Polygon awarded it "Editor's Selection"; [151] and from PC Gamer , "All-time Shooter", "Best MMO", "Best of Show" and "Well-nigh Awards Received". [152] The game received numerous other awards and nominations as well. [153]
References [ edit ]
- ^ "PlanetSide 2 Has Something Heady Coming In January 2020". ScreenRant. 24 December 2019. Archived from the original on 31 March 2022. Retrieved 31 March 2022.
- ^ a b c Lane, Rick (26 October 2014). "The search for PlanetSide ii'south largest boxing". Eurogamer. Archived from the original on 31 March 2022. Retrieved 31 March 2022.
- ^ "Sony Online Entertainment to use PlanetSide 2 engine for all its futurity MMOs". Shacknews. Archived from the original on 6 September 2021. Retrieved 15 March 2022.
- ^ Biessener, Adam (September 2011). "PlanetSide two: Another Shot at the shooter MMO we've always wanted". Game Informer. Vol. XXI, no. 221.
- ^ a b c d "Review: PlanetSide 2". December vii, 2012. Archived from the original on August 24, 2021. Retrieved August 24, 2021.
- ^ "PlanetSide 2 Update ii.31 March 10 Shoots Out". March ten, 2021. Archived from the original on August 24, 2021. Retrieved Baronial 24, 2021.
- ^ a b c d due east f g h "PlanetSide 2 Review". GamingBolt. Archived from the original on 22 March 2022. Retrieved 22 March 2022.
- ^ "PlanetSide 2's _Integration update brings NSO faction to the masses". www.altchar.com. Archived from the original on 1 July 2021. Retrieved 22 March 2022.
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External links [ edit ]
Planetside 2 Mac Download Release Date
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